Record a loop and the speed follows your playing
With the speed ramp on, recording now listens to every loop: clean loops raise the speed, a rough one lowers it, and after each loop you get a word on how it went.
The speed ramp has two ways to work now, and you pick between them with the button you press.
Play: the loop speeds up on its own
Press Play and the ramp works as before: it starts slow and steps up every few loops, whether you're playing along or not. Good for warming up, or for getting a passage into your ears.
Record: the speed waits for you
Press Record while a ramp loops and Demiurg listens to every loop you play. Two clean loops in a row raise the speed a step. A rough loop takes it back a step, and a loop in between keeps it where it is. Exercises work this way too, so an exercise you're struggling with no longer speeds up past you.
- After every loop there's a word on how it went: a cheer when the speed goes up, and a nudge to go again when a loop didn't quite make it. The changes, and the loops that missed, also pop up over the score, where you're looking while you play.
- Loops per step now also says how many clean loops in a row it takes to step up when you record. Set it to 1 to move up after every clean loop.
- The take you record keeps the speed of every loop, so its check and its playback follow the tempo you actually played.
- Takes stop at four minutes. On a listening loop, the take is kept at that point and the loop goes on listening.
You need a microphone or audio interface, chosen under Input. "Step up only when I play it cleanly" is still there if you want the loop to listen without keeping a take.